Silksong: A Cheeky Guide to the Green Prince Quest and Lost Verdania
Start the Silksong Green Prince quest by freeing him with a Simple Key, then follow his tragic trail to unlock Lost Verdania.
Silksong is stuffed with enough optional sorrow to fill a quiver of needles, but few side stories hit as hard as the Green Prince quest. This melancholy mantis does not hand out a wish slip or spam a quest marker; he simply waits behind a locked door, radiating the kind of tragic energy that screams free me and I’ll make you cry later. For players wondering whether to spend a Simple Key on his cell, the short answer is yes—assuming they enjoy secret kingdoms, rhythm-flavored boss fights, and one of the most poignant rewards in the game. By 2026, most of the player base has dried their tears enough to write guides, so here is how to start the Green Prince quest in Silksong and reach Lost Verdania.
Step One: Free the Sad Bug and Track Him Across Two Acts
First, Hornet needs to reach Sinner’s Road, an area that already smells faintly of bad decisions and rusted locks. The Green Prince is trapped behind a locked door, and freeing him requires a Simple Key. These keys are sold by various vendors, but they can also drop from boss rewards or incidental Wishes, so players rarely need to grind too hard. The cell itself sits on the top-right side of the room; platform over and drop down to find the royal prisoner.
Once the door creaks open, players should exhaust all of his dialogue. This is the official start of the unofficial quest chain—no quest log entry, no marker, just a sad mantis and a leap of faith. After disappearing, the Green Prince will appear in three sequential locations: two in the Choral Chambers and one on the far right of Greymoor. He will not move to the next spot until the previous one has been visited, so curious players should follow the melancholy breadcrumbs in order.
Order
Location
Requirement
What the Green Prince does
1
Choral Chambers, left of Citadel Spa
After prison escape
Chat about the Citadel and shared mistrust
2
Choral Chambers, left ledge of Cogwork Dancers arena
After defeating Cogwork Dancers
Kneel by a defeated Dancer and reveal his wish
3
Far right of Greymoor
After both Choral Chambers visits
Mourn his fallen kingdom and mark the spot
At the second location, the Green Prince kneels beside one of the Cogwork Dancers. He reveals that his wish was for these mechanical performers to be destroyed, making the conversation both a lore dump and a subtle hint that this mantis has a complicated relationship with his own past. Hornet and the Green Prince even share a moment of mutual annoyance with the Citadel, which is about as close to bonding as this game allows.
Step Two: Enter the Green Prince’s Memories With the Elegy of the Deep
After the third meeting in Greymoor, players should mark that location on their map. The Green Prince will stand amid the ruins and mourn his once-great kingdom, and at first it looks like a dead end. However, once Act 3 begins and Hornet descends into the Abyss, she can learn a special song called the Elegy of the Deep. Returning to the Greymoor spot with this ability is the key to unlocking the next phase.
Walk up to the Green Prince and perform the Elegy of the Deep. If done correctly, the world peels back into memory and the ancient, verdant land of Verdania opens up, showing the mantis kingdom at the height of its power instead of the crumbling ruins players have been staring at for two acts.
Step Three: Complete Lost Verdania
Lost Verdania is not a quick zip-through. This ethereal mantis kingdom is full of glowing orbs of light, and each one helps the Green Prince recall a fragment of his past. The more orbs players collect, the more of the zone becomes visible and accessible. To reach the area’s climax, players need to complete six glowing orb challenges, including unlocking the Shrine on the far ri
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